Hooo, boy, did I bang my head against a wall today. I did finally wrangle OpenGL into displaying some textures, some of the time, so I've sort of completed yesterday's goal, but not entirely. I can render the textures to a quad okay, but I just can't get the faster draw_texture extension to work:
By the way, if you want to help with that, speak up; I'll appreciate the help. I... well, honestly, for all the time I spent on this today I didn't do that much more than that. Getting OpenGL into the correct state to display textures was a bit of a hassle. It all makes sense in retrospect, but if you've forgotten to call one little function (like say, specify which matrix you're modifying) here or there, it's a giant pain in the butt to remember every step you need to take (why would I need to enable 2D Textures? I'm already telling you to use them).
Also, apparently, be it a feature of OpenGLES, or just the small number of stable libraries for the Android NDK, glu (An openGL utility library) was unavailable to me. So I had to implement my own version of gluPerspective. No biggie. Oh, gluPerspective uses glFrustum and I don't have that either? Guess I'll have to implement that, too... Big matrix refresher.
I'm keeping a big list of things for Programmer Potpourri on Friday, so make sure you stay tuned. To entice you, here's an item that didn't make the cut: I made a couple of sourdough loaves yesterday, and they are delicious. I will miss them when they're gone. I really ought to stop messing willy-nilly with the recipe though, because substituting too much Whole Wheat flour tends to leave it a little dense / uncooked in the middle sometimes. Oh well.

I still have no idea what you're talking about, but your title made me laugh. Also, your sourdough bread sounds delicious!